Tavernlight Video games has formally launched the $QUEST for its MMORPG title RavenQuest on April 3 by way of Immutable zkEVM, following the sport’s public launch on PC simply three weeks prior on March 14.
This comes after a notable early efficiency from the sport, which has recorded over 1.74 million in-game transactions, greater than 1.65 million Twitch views, and over $349,000 in NFT quantity.
Not like different blockchain video games, the $QUEST token is launching into an already lively stay recreation setting and its features are tied to in-game methods from the outset.

What’s $QUEST?
$QUEST is the first utility token inside RavenQuest, used for a variety of gameplay-related transactions. It underpins a number of in-game methods and affords gamers methods to interact with the financial system past normal in-game currencies.
Capabilities of $QUEST embrace:
Buying and selling objects by the Public sale HouseCrafting tools and consumablesPurchasing cosmeticsManaging land ownershipEnhancing skills and equipmentExchanging with in-game Silver Cash
Gamers earn Silver Cash by core gameplay—together with quests, crafting, PvP fight, and property administration—and may change these for $QUEST by a peer-to-peer system with all transactions performed gas-free by way of Immutable zkEVM.
The full token provide is capped at 1 billion $QUEST with the distribution break up throughout six classes and the biggest share (54.25%) is allotted for in-game ecosystem rewards. This allocation helps ongoing participant incentives tied on to gameplay participation.
Improvement & Advertising: 16.75% (167.5M tokens)Group: 12.5% (125M tokens), with a 4-month cliff and 50-month vestingValue-Add Companions: 9.5% (95M tokens), 4-month cliffLiquidity: 5% (50M tokens), all unlocked at token generationAdvisors: 2% (20M tokens), 6-month cliff
A complete of seven.5% of tokens had been unlocked at TGE, equating to 75.05 million $QUEST in circulation at launch and is now buying and selling at $0.12 in accordance with knowledge from CoinGecko.


What’s subsequent for RavenQuest?
Since launch on March 14, RavenQuest has recorded over 1.74 million in-game transactions, $349,000+ NFT market quantity, 3.78 hours common day by day playtime, 1.65 million+ Twitch views and 21,000+ new Discord members.
Tavernlight Video games has outlined a number of plans for ongoing growth, together with a cell model of the sport, enlargement of guild mechanics and PvP options, introduction of latest professions and development content material and potential token buybacks.
The studio has not but confirmed a hard and fast roadmap for these updates however says the cell model is a key precedence. Additional use circumstances for $QUEST are anticipated as extra methods are carried out.