Constructing the Open Metaverse is a podcast that invitations a broad vary of technical specialists to share their insights on how the neighborhood is constructing the metaverse collectively.
Hosted by
Patrick Cozzi
Marc Petit
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Dana Chermesh-Reshef, co-founder of inCitu, discusses her transformative journey as an entrepreneur in residence at Schmidt Futures. She explains how inCitu makes use of AR to revolutionize city planning, making neighborhood engagement extra inclusive. Dana highlights the influence of visualizing future developments to foster higher collaboration and handle city challenges.
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Vlado Koylazov, co-founder of Chaos and creator of V-Ray, discusses his journey in laptop graphics, the event of V-Ray and Chaos Vantage, challenges in real-time rendering, and the influence of AI on the business. He shares insights on digital manufacturing, USD adoption, and the way forward for rendering expertise.
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Inga Petryaevskaya, CEO of ShapesXR, shares her journey from machine studying at Siemens to pioneering VR collaboration instruments. ShapesXR enhances design and collaboration in immersive environments, integrating real-time prototyping and storytelling. Inga discusses the influence of VR on industries, AI integration, and future developments in XR expertise.
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Neha Singh, CEO of Obsess.vr, discusses revolutionizing e-commerce with immersive 3D digital shops. Combining her background in laptop science and style, Singh leverages real-time 3D tech to rework on-line procuring into partaking experiences. Obsess companions with main manufacturers to create progressive digital procuring environments, enhancing buyer engagement and model storytelling.
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On this episode, Will Eastcott, co-founder and CEO of PlayCanvas, shares his journey from engaged on AAA video games like Name of Obligation to pioneering web-based recreation improvement with PlayCanvas. He discusses the influence of open requirements, the challenges of entrepreneurship, and the long run potential of WebGL and WebGPU.
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Joseph Kim, CEO of Lila Video games, shares his journey from working at main corporations to founding his personal recreation studio in India. He discusses the challenges, values, and work ethic required for a profitable startup, in addition to insights into the gaming business’s present state and future tendencies.
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Virginie Maillard, Head of Siemens’ Simulation & Digital Twin analysis, discusses the economic metaverse, digital twins, open requirements like OpenUSD, and Siemens’ technique for driving business digitalization. She shares insights on sustainability, interoperability challenges, and recommendation for girls in STEM fields.
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Ashley Crowder, co-founder and CEO of VNTANA, discusses her journey in pioneering the corporate’s progressive platform that empowers enterprises to leverage 3D and augmented actuality. She shares insights on the significance of open requirements, challenges in 3D asset administration, and the long run influence of immersive applied sciences throughout industries.
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Alex Mahon, a pioneering media CEO, shares her insights on driving digital transformation, embracing immersive experiences, and championing variety and sustainability within the tv business. Her daring imaginative and prescient and principled management are reshaping the way forward for media, mixing conventional broadcasting with cutting-edge applied sciences and social duty.
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Tim Bates displays on 2023 – the hype and actuality of AI, classes from his time at GM and Lenovo, the way forward for vehicles with software program, requirements wanted for the open metaverse, and why computing accessibility issues for creating alternative.
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On this episode, Marc Petit speaks with Anne Asensio, VP of Design Expertise at Dassault Systemes. Anne discusses her profession, emphasizing human-centered design and her journey within the metaverse. She highlights the evolution of 3D design instruments and the potential of the metaverse in addressing international challenges like sustainability.
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Aras Pranckevičius, Unity’s fourth worker, discusses recreation engine evolution, AI in programming, the endurance of easy 3D file codecs, and the promise of Gaussian splatting. He praises Blender’s neighborhood and ponders the maturity of 3D on the net.
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Yonatan Raz-Fridman, entrepreneur and host of the “Into the Metaverse” podcast discusses his journey to the metaverse, constructing social experiences on Roblox and Fortnite, the way forward for digital worlds, recommendation for entrepreneurs, and the significance of spreading pleasure.
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CEO Tino Millar discusses his background and the way it led him to discovered Transfer AI, an organization utilizing AI to show 2D video into 3D animation. He explains their aim of democratizing complicated animation creation.
Ken Russell and Corentin Wallez talk about utilizing WebGPU, WebGL, and different net applied sciences to construct an open, accessible metaverse. They look at efficiency, safety, multi-user experiences, and extra.
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Lawyer Liz Rothman discusses AI ethics, IP, and web3. She covers accountable AI improvement, transparency wants, generative content material IP, eradicating coaching bias, and international coordination. Rothman sees guarantees in EU’s AI Act however worries about general regulatory tempo when the tempo of technological improvement is relentless.
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CG legend Jim Blinn joins the Constructing the Open Metaverse podcast. He recounts his pioneering work in laptop graphics, from bump mapping to the Voyager flybys and displays on the previous and way forward for CG, VR, AI and analysis.
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Bilawal Sidhu discusses his journey in AR/VR and AI. He offers insights on creator instruments, platform methods, and moral AI. Sidhu recommends embracing AI as a software and specializing in utility for mainstream AR/VR adoption.
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VP and GM of XR, Qualcomm Applied sciences, Inc.
VP and GM of XR, Qualcomm Applied sciences, Inc.
Hugo Swart from Qualcomm discusses their position as a expertise supplier enabling XR units. He shares Qualcomm’s imaginative and prescient for XR as the subsequent compute platform and their progress in the direction of an open, interoperable metaverse.
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Pixar CTO Steve Might mentioned his 25-year profession in animation and visible results. He pioneered instruments for classics like Monsters Inc., Discovering Nemo, and Automobiles. Now he spearheads subsequent era pipelines with Common Scene Description (USD). Steve goals to make USD a world commonplace as chair of the brand new Alliance for OpenUSD.
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Peggy Johnson, CEO of Magic Leap, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate her management journey, constructing an ecosystem, and augmented actuality within the metaverse.
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President, IEEE Requirements Affiliation
President, IEEE Requirements Affiliation
Marc Petit (Epic Video games) is joined by Yu Yuan, President of the IEEE Requirements Affiliation, to speak concerning the wide-ranging historical past of the group, its requirements, and the way the IEEE helps to standardize the metaverse.
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Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) are joined by Stefano Corazza, Head of Roblox Studio, to debate 3D expertise, the metaverse, machine studying, and the artistic energy of Roblox Studio. Uncover the potential of those applied sciences and acquire unique insights into the way forward for digital experiences.
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Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) are joined by Brian Karis, an Engineering Fellow at Epic Video games, to speak about Nanite. This virtualized geometry system was developed in Unreal Engine 5 and has fully reworked the extent of high quality and element anticipated in real-time experiences and video games.
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John Gaeta, inventor and Academy Award-winning designer, joins the Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate AI pushed storytelling and interactive content material.
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Andre Gauthier joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the evolution of real-time expertise.
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Dirk Lueth, Co-Founder & Co-CEO of Upland, one of many largest blockchain-based metaverses, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate digital economics within the Metaverse.
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Anton Kaplanyan, VP of Graphics Analysis at Intel, joins the Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the way forward for visible graphics within the metaverse.
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Ben Grossmann, Oscar-winning visible results specialist and co-founder of Magnopus, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate AR/VR, blended actuality, and immersive storytelling within the Metaverse.
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Amit Jain, Co-Founding father of Luma AI, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the way forward for 3D and neural rendering.
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Founder and President, Boathouse Group, Inc.
Founder and President, Boathouse Group, Inc.
Karen Baker, thought chief on Variety, Fairness and Inclusion and Founder and President, Boathouse Group, Inc, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate design justice rules within the Metaverse.
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Kurt Akeley, a pc graphics pioneer who led the definition of Open GL, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the historical past of laptop graphics and what’s in retailer for the long run.
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Co-Founder and Govt Chairman, Animoca Manufacturers; Founder and CEO, Outblaze
Co-Founder and Govt Chairman, Animoca Manufacturers; Founder and CEO, Outblaze
Yat Siu, Co-founder and Govt Chairman of Animoca Manufacturers, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate why Web3 is pivotal to the metaverse and what the long run holds for this business.
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Matthew Ball, CEO of Epyllion, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to wrap up Season 3 with a dialogue about key developments in metaverse expertise, the state of the market, and his newest e book, The Metaverse: And The way it Will Revolutionize Every part.
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Jon Radoff, CEO of Beamable, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the present panorama and rising tendencies within the Metaverse.
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Philip Rosedale, creator of Second Life, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the evolution of metaverse expertise and philosophy over the past a number of a long time.
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Keith Bentley, Govt VP, CTO & Co-Founding father of Bentley Programs joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to speak about digital twins, interoperability and open supply, and his distinctive profession as a technologist and enterprise chief.
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Christine Marzano, CEO and Co-Founding father of BODS, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to speak about her profession journey in style and expertise and the way forward for digital match options within the metaverse.
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innovator, entrepreneur, and artist
innovator, entrepreneur, and artist
Ping Fu, innovator, entrepreneur, and artist, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to explain her journey from China to Co-founding a number one 3D software program firm, the boards of LiveNation, Burning Man and others, and talk about how the metaverse will bridge the true and digital worlds.
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Andrew “Boz” Bosworth, CTO of Meta and Head of Actuality Labs, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to speak about Meta’s imaginative and prescient for the metaverse, VR, platforms, and rather more.
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Timmu Tõke, CEO and Co-Founding father of Prepared Participant Me, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate avatars and id within the metaverse.
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Carl Bass, former President and CEO of Autodesk, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the position of CAD within the metaverse. Mr. Bass shares his ideas on generative design instruments, 3D printing, and digital twins for the metaverse.
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Vice President, Omniverse & Simulation Know-how, NVIDIA
Vice President, Omniverse & Simulation Know-how, NVIDIA
Rev Lebaredian, Vice President, Omniverse & Simulation Know-how at NVIDIA, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate his journey in tech, present work, and laptop graphics and AI for the metaverse.
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Neal Stephenson, writer and Co-founder of LAMINA1, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to share what impressed him to write down books like Snow Crash and Cryptonomicon, and his ideas on the expertise essential to empower and pay creators within the open metaverse.
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President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
Neil Trevett, President of The Khronos Group and VP of Developer Ecosystems at NVIDIA, rejoins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to kick off season 3. The group shares a recap of the Constructing the Open Metaverse full day course at SIGGRAPH, updates on the Metaverse Requirements Discussion board, and a preview of upcoming podcast company and matters.
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President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
Neil Trevett, President of The Khronos Group, and VP, Developer Ecosystems at NVIDIA, returns to affix Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) for a dialogue concerning the newly created Metaverse Requirements Discussion board and the upcoming Constructing the Open Metaverse full-day course at SIGGRAPH 2022.
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Michaël Trabbia, Chief Know-how and Innovation Officer of the Orange Group, joins Marc Petit (Epic Video games) to debate telecommunications within the metaverse. Matters embody 5G, the evolution of infrastructure, open requirements, and extra.
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Govt Vice President, Chief Know-how Officer, Autodesk
Govt Vice President, Chief Know-how Officer, Autodesk
Raji Arasu, Govt Vice President and CTO, and Diana Colella, SVP for Media & Leisure at Autodesk be a part of Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the corporate’s position within the metaverse. The dialogue covers the creation of fashions and content material, enterprise fashions, digital twins, digital and cloud based mostly manufacturing, XR, and extra.
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Chief Technique and Advertising Officer, Spectrum Labs; Co-Founder, Oasis Consortium
Chief Technique and Advertising Officer, Spectrum Labs; Co-Founder, Oasis Consortium
Tiffany Xingyu Wang, a frontrunner on the intersection of AI and Belief and Security, and Mark DeLoura, recreation business veteran, be a part of Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate Belief and Security within the Metaverse. This episode covers technical and human challenges, coverage and enterprise concerns, and the alternatives forward in constructing an moral future for the metaverse.
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Former President, Pixar and Walt Disney Animation Studios
Former President, Pixar and Walt Disney Animation Studios
Dr. Ed Catmull, Former President of Pixar and Walt Disney Animation Studios, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) for a wide-ranging dialogue that features Dr. Catmull’s insights on the creation of the primary computer-animated characteristic movies, private experiences working with George Lucas and Steve Jobs, nurturing creativity in organizations, how openness superior expertise within the Laptop Graphics neighborhood, and the storytelling potential of the metaverse.
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Glenn Entis, Academy Award-winning animation pioneer, recreation business veteran, and former CEO of Dreamworks Interactive joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate “Creativity within the Metaverse.” This episode covers his journey from laptop graphics to characteristic movies, his recommendation for entrepreneurs, and ideas on artwork, animation, and AI within the metaverse.
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Sébastien Borget, Co-founder and COO of The Sandbox, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate Web3, crypto-gaming and NFTs within the metaverse.
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Michael Abrash, Chief Scientist, Actuality Labs at Meta, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to cowl human interplay within the metaverse, attaining a way of co-presence in VR and AR, the way forward for haptics and electromyography, and Meta’s dedication to the metaverse.
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Ray tracing pioneer Eric Haines, Distinguished Engineer at NVIDIA, joins Patrick Cozzi (Cesium) to speak laptop graphics – its evolution over a long time, its contribution to the foundations of the metaverse, the idea-sharing that characterizes the neighborhood, and recommendation for younger folks breaking into the sphere.
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Sébastien Deguy, VP of 3D & Immersive at Adobe, joins the podcast to debate his journey to the metaverse together with the founding of Allegorithmic, the corporate behind Substance instruments used for creating textures which are extensively utilized by AAA recreation creators, animators, designers, and visible results artists within the recreation and film industries, and what’s subsequent for 3D expertise at Adobe.
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Chief Know-how Officer and GM, Unbelievable Multiplayer Companies
Chief Know-how Officer and GM, Unbelievable Multiplayer Companies
Lincoln Wallen, CTO of Unbelievable, joins the podcast to debate scaling within the metaverse and share insights from his profession, together with main Digital Arts by means of the cellular revolution and modernizing the manufacturing pipeline at Dreamworks Animation, amongst different achievements.
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Metaverse skilled and writer Matthew Ball returns to kick off Season 2 of the podcast with a dialogue concerning the state of the metaverse.
Senior Software program Engineers at Google, Brandon Jones and Kai Ninomiya, be a part of Patrick Cozzi (Cesium) to debate the origin of WebGPU and the state of its ecosystem.
Dr. Mark Sagar, CEO of Soul Machines, and Vladimir Mastilović, VP of Digital Human Know-how at Epic Video games, be a part of hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate their approaches to creating digital people and the position they are going to play within the metaverse.
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Kim Davidson, President and CEO of SideFX joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate his 35 12 months profession in laptop graphics, the origin of Houdini, and the way creators will use procedural content material era within the metaverse.
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SVP, Chief Inventive Officer, Industrial Gentle & Magic; SVP, Inventive Innovation, Lucasfilm
SVP, Chief Inventive Officer, Industrial Gentle & Magic; SVP, Inventive Innovation, Lucasfilm
Rob Bredow, Academy Award nominated VFX Supervisor with roles at Industrial Gentle & Magic, Lucasfilm, and the Academy Software program Basis, joins Marc Petit (Epic Video games) for a dialogue concerning the evolution of visible results and immersive storytelling.
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Distinguished Technical Fellow and Chief Architect, VP, Skilled Artistry & Graphics Innovation, Unity
Distinguished Technical Fellow and Chief Architect, VP, Skilled Artistry & Graphics Innovation, Unity
Natalya Tatarchuk, Distinguished Technical Fellow and Chief Architect, and VP, Skilled Artistry & Graphics Innovation at Unity Applied sciences, joins Marc Petit (Epic Video games) to debate her lengthy profession in graphics engineering and rendering, easy methods to present creators with accessible expertise, and the challenges forward within the quest to construct the open metaverse.
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Christina Heller, CEO of Metastage, joins the podcast to debate how volumetric seize permits the creation of award-winning immersive tasks, their Actuality Seize partnership with Microsoft, and the way forward for digital manufacturing within the metaverse.
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Kim Libreri, previously of Lucasfilm and present Chief Know-how Officer at Epic Video games, joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate moviemaking, world-building, and VFX expertise in The Matrix movies and past.
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Jules Urbach, CEO of OTOY and Founding father of RNDR, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate real-time rendering for movies, video games, and the metaverse.
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Innovation Supervisor, IKEA; Vice President, The Khronos Group
Innovation Supervisor, IKEA; Vice President, The Khronos Group
Martin Enthed, Innovation Supervisor at IKEA, joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) on Constructing the Open Metaverse to debate his pioneering work in laptop graphics, spatial computing, and 3D improvement at IKEA, and his advocacy for open requirements as Vice President of The Khronos Group.
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Guido Quaroni, Senior Director of Engineering at Adobe 3D&I, joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) on Constructing the Open Metaverse to share the origin of USD and insights from his work at Pixar and Adobe.
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Morgan McGuire, Chief Scientist at Roblox, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate analysis areas at Roblox, together with utilized knowledge science, person analysis, and scaling for the metaverse.
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Ruth Suehle, Director of Group Outreach at Crimson Hat, joins Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) for a particular bonus episode of Constructing the Open Metaverse that appears again on the metaverse within the 12 months 2021.
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Michael Kass, senior distinguished engineer at NVIDIA and the general software program architect of NVIDIA Omniverse, joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) on Constructing the Open Metaverse to debate collaboration with NVIDIA Omniverse.
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Vladimir Vukićević, Director of Light-weight XR at Unity Applied sciences, and inventor of WebGL, joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the origin and present state of 3D on the net, open requirements for the metaverse, and extra.
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Nadine Alameh, CEO of Open Geospatial Consortium (OGC) joins hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate the position of geospatial knowledge and open requirements within the metaverse.
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VP, Engineering, Amazon Internet Companies
VP, Engineering, Amazon Internet Companies
Invoice Vass, VP of Engineering at Amazon Internet Companies joins host Patrick Cozzi (Cesium) and Marc Petit (Epic Video games) to debate Cloud Infrastructure for the Metaverse.
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President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
President, The Khronos Group, and VP, Developer Ecosystems, NVIDIA
Business Supervisor, Epic Video games and Govt Director, Academy Software program Basis
Business Supervisor, Epic Video games and Govt Director, Academy Software program Basis
Technologists Neil Trevett, President of The Khronos Group and VP of Developer Ecosystems at NVIDIA; Ruth Suehle, Director of Group Outreach at Crimson Hat; and David Morin of the Academy Software program Basis, talk about governance of open requirements on the Constructing the Open Metaverse podcast hosted by Patrick Cozzi (Cesium) and Marc Petit (Epic Video games).
Visitors Matthew Ball, metaverse investor and writer of The Metaverse Primer, and Samantha G. Wolfe, founder at PitchFWD and adjunct professor at NYU Steinhardt, be a part of hosts Patrick Cozzi (Cesium) and Marc Petit (Epic Video games), to share their tackle what the metaverse is, easy methods to clarify it, and their imaginative and prescient of a extra immersive, intuitive, and collaborative future.